Time Limit: Java: 2000 ms / Others: 2000 ms
Memory Limit: Java: 65536 KB / Others: 65536 KB
MightyHorse is playing a music game called osu!.
After playing for several months, MightyHorse discovered the way of calculating score in osu!:
1. While playing osu!, player need to click some circles following the rhythm. Each time a player clicks, it will have three different points: 300, 100 and 50, deciding by how clicking timing fits the music.
2. Calculating the score is quite simple. Each time player clicks and gets P points, the total score will add P, which should be calculated according to following formula:
P = Point * (Combo * 2 + 1)
Here Point is the point the player gets (300, 100 or 50) and Combo is the number of consecutive circles the player gets points previously - That means if the player doesn't miss any circle and clicks the ith circle, Combo should be i - 1.
Recently MightyHorse meets a high-end osu! player. After watching his replay, MightyHorse finds that the game is very hard to play. But he is more interested in another problem: What's the maximum and minimum total score a player can get if he only knows the number of 300, 100 and 50 points the player gets in one play?
As the high-end player plays so well, we can assume that he won't miss any circle while playing osu!; Thus he can get at least 50 point for a circle.
There are multiple test cases.
The first line of input is an integer T (1 ≤ T ≤ 100), indicating the number of test cases.
For each test case, there is only one line contains three integers: A (0 ≤ A ≤ 500) - the number of 300 point he gets, B (0 ≤ B ≤ 500) - the number of 100 point he gets and C (0 ≤ C ≤ 500) - the number of 50 point he gets.
For each test case, output a line contains two integers, describing the minimum and maximum total score the player can get.