# England vs Germany

Time Limit: 2000/1000 MS (Java/Others)

Memory Limit: 65536/32768 K (Java/Others)

## Description

The big fight between England and Germany was destroyed by the guy called Larrionda. England could have made a tie of 2:2. But that poor guy disqualified Lampard's wonderful goal. The ball passed through the goal line by half a meter, however, Larrionda turned a blind eye to this goal.
As a fan of Three Lion Regimen, silentsky want to develop a system which uses sensors to get the information to check if it scored or not.

The information includes a point as the location of ball, a vector as the velocity and a cuboid as the goal.

## Input

The first line gives an integer t (t<=10000) indicating the number of test cases.
For each case:
The first line gives three real numbers x, y , z, indicating a point to represent the ball.
The second line gives three real numbers a, b, c. indicates a vector to represent the velocity.
The following 8 lines give 8 points according the sequence A, B, C, D, E, F, G, H as is shown in the figure.
Absolute value of all real numbers are smaller than 10000.
It is guaranteed that the initial location of the ball is not inside the goal.

## Output

if it scored then output “Case X: Stupid Larrionda!!!”.otherwise output “Case X: Intelligent Larrionda!!!”.(X is the case number starting from 1).
（We consider ABCD as the front of the goal and AB,BC,CD,DA as the goalposts. A shoot scores if and only if it passes through the front of the goal and doesn't crash on the goalpost)

## Sample Input

1
20 0 5
-10 5 0
10 0 10
10 10 10
10 10 0
10 0 0
0 0 10
0 10 10
0 10 0
0 0 0 

## Sample Output

Case 1: Stupid Larrionda!!!

zhengfeng

## Source

2010 ACM-ICPC Multi-University Training Con